You are not logged in.
Have you not looked into it yet, NoNameNo, or do you want me to make a full demo of how to use it first? I need to make one supporting a 64x64 tilemap anyway, instead of the 16x16 one I sent you code for. I think IA8 maps should be possible, but requires a little recoding. They'd be stored as [X coord][Y coord] in the tilesheet on in the texture format (corresponding to the Alpha && Blue colors in the indirect mapping)
Last edited by RedShade (2008-07-02 00:21:08)
Offline