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I have the same code in the int main, and some void, like "void splash(), void showme()".
All inside a "while" loop. But only the screens inside the int main() are drawn correctly.
Is almost the same code in both parts of source, but PNG textures (GRRLIB_Printf, GRRLIB_DrawImg) just don't render in void arrays, only "GRRLIB_Rectangle". Why?
I need some help.
BTW, I'm using devkitPro (devkitPPC) and coding for Wii, with GRRLIB 4.3.0.
Background: 640x480, JPEG.
Cursor: 48x48, PNG.
Font: generated by WiiBuilder, image 960x60, tiles 20x30, PNG.
All conversions made by raw2c.
Tks.
PS.: My apologies for posting another topic in a wrong place.
Last edited by BlackX (2010-10-24 04:24:12)
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