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#1 2008-08-04 15:29:52

640x80 with transparency filckering :(((


my mistake??? I use a 640x80 image/tile and let ist scroll from right to left. But: if another tile is overlaying this big "sprite" the 640x80 tile is beginning to filcker...
is this a engine error or my fault?

Thank you very much for info...



#2 2008-08-06 18:32:24


Re: 640x80 with transparency filckering :(((

i had this trouble, in fact the Gx should clip it, but it does in a strange way, for exemple a 640*480 image you put on screen at 0,0 is ok, if you want to scroll it to the left, all is ok until -512,0 after that you will get uggly glich !!

so the work around i've found is to use a 640*480 image but use it as a tile set ( 2 tiles of 320*480 ) and display them with DramTile.

Hope it will help wink



#3 2008-08-10 23:31:10

Re: 640x80 with transparency filckering :(((

Hi NoNameNo,

thank you for answer!!!

'll give it a try. But sounds good...



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