You are not logged in.
I thought it would be nice with a small intro movie function to show that you use GRRLIB.
The code is quick and dirty but its somewhat what i envisioned, lol
feel free to improve further!
#include <unistd.h> #include "../gfx/logo.h" #include "../gfx/gx_inside.h" #include "../gfx/perso.h"
void GRRLIB_Intro()
{
u8 *tex_person = GRRLIB_LoadTexture(perso);
u8 *tex_inside = GRRLIB_LoadTexture(gx_inside);
u8 *tex_logo = GRRLIB_LoadTexture(logo);
int fade, x, y = 0;
int anim = 8;
for(fade = 0; fade<=254;fade++)
{
GRRLIB_DrawImg(640/2-(352/2), 480/2-(64), 352, 128, tex_logo, 0, 1, 1, fade);
GRRLIB_DrawImg(640/2-(352/2+64), 480/2-(128), 64, 56, tex_inside, 0, 1.5, 1.5, fade);
GRRLIB_Render();
sleep(0.2);
}
x = 650;
y = 310;
while(1)
{
GRRLIB_DrawImg(640/2-(352/2), 480/2-(64), 352, 128, tex_logo, 0, 1, 1, 255);
GRRLIB_DrawImg(640/2-(352/2+64), 480/2-(128), 64, 56, tex_inside, 0, 1.5, 1.5, 255);
if(x>320)
{
GRRLIB_DrawTile(x, y, 32, 32, tex_person, 0, 1, 1, 255, anim, 24);
if((anim++)>13) anim=8;
x -= 1;
usleep(950);
}
if(x==320)
{
GRRLIB_DrawImg(640/2-(352/2), 480/2-(64), 352, 128, tex_logo, 0, 1, 1, 255);
GRRLIB_DrawImg(640/2-(352/2+64), 480/2-(128), 64, 56, tex_inside, 0, 1.5, 1.5, 255);
GRRLIB_DrawTile(x, y, 32, 32, tex_person, 0, 1, 1, 255, 23, 24);
GRRLIB_Render();
sleep(1);
GRRLIB_DrawImg(640/2-(352/2), 480/2-(64), 352, 128, tex_logo, 0, 1, 1, 255);
GRRLIB_DrawImg(640/2-(352/2+64), 480/2-(128), 64, 56, tex_inside, 0, 1.5, 1.5, 255);
GRRLIB_DrawTile(x, y-3, 32, 32, tex_person, 0, 1, 1, 255, 23, 24);
GRRLIB_Render();
sleep(1);
GRRLIB_DrawImg(640/2-(352/2), 480/2-(64), 352, 128, tex_logo, 0, 1, 1, 255);
GRRLIB_DrawImg(640/2-(352/2+64), 480/2-(128), 64, 56, tex_inside, 0, 1.5, 1.5, 255);
GRRLIB_DrawTile(x, y-6, 32, 32, tex_person, 0, 1, 1, 255, 23, 24);
GRRLIB_Render();
sleep(1);
GRRLIB_DrawImg(640/2-(352/2), 480/2-(64), 352, 128, tex_logo, 0, 1, 1, 255);
GRRLIB_DrawImg(640/2-(352/2+64), 480/2-(128), 64, 56, tex_inside, 0, 1.5, 1.5, 255);
GRRLIB_DrawTile(x, y-3, 32, 32, tex_person, 0, 1, 1, 255, 23, 24);
GRRLIB_Render();
sleep(1);
GRRLIB_DrawImg(640/2-(352/2), 480/2-(64), 352, 128, tex_logo, 0, 1, 1, 255);
GRRLIB_DrawImg(640/2-(352/2+64), 480/2-(128), 64, 56, tex_inside, 0, 1.5, 1.5, 255);
GRRLIB_DrawTile(x, y, 32, 32, tex_person, 0, 1, 1, 255, 23, 24);
GRRLIB_Render();
sleep(1);
x=319;
}
if(x<320)
{
GRRLIB_DrawTile(x, y, 32, 32, tex_person, 0, 1, 1, 255, anim, 24);
if((anim++)>13) anim=8;
x -= 1;
usleep(950);
}
if(x<0)break;
GRRLIB_Render();
}
for(fade = 255; fade>1;fade--)
{
GRRLIB_DrawImg(640/2-(352/2), 480/2-(64), 352, 128, tex_logo, 0, 1, 1, fade);
GRRLIB_DrawImg(640/2-(352/2+64), 480/2-(128), 64, 56, tex_inside, 0, 1.5, 1.5, fade);
GRRLIB_Render();
sleep(0.2);
}
}now call GRRLIB_Intro(); in the beginning of your code, :)
and the gx inside logo need repositioning... :/
Offline