GRRLIB
4.3.2
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Structure to hold the bytemap character information. More...
#include <grrlib.h>
Data Fields | |
u8 | width |
Character width. | |
u8 | height |
Character height. | |
s8 | relx |
Horizontal offset relative to cursor (-128 to 127). | |
s8 | rely |
Vertical offset relative to cursor (-128 to 127). | |
u8 | kerning |
Kerning (Horizontal cursor shift after drawing the character). | |
u8 * | data |
Character data (uncompressed, 8 bits per pixel). | |
Structure to hold the bytemap character information.
u8* data |
Character data (uncompressed, 8 bits per pixel).
u8 height |
Character height.
u8 kerning |
Kerning (Horizontal cursor shift after drawing the character).
s8 relx |
Horizontal offset relative to cursor (-128 to 127).
s8 rely |
Vertical offset relative to cursor (-128 to 127).
u8 width |
Character width.