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#1 2010-08-21 22:36:59

chatuser
Member

Screen limits using GRRLIB_Rectangle

I'm testing GRRLIB and I've checked that the minimum visible x coordinate is 2:

GRRLIB_Rectangle(2,0,300,300,GRRLIB_RED,false);

I've tried with GRRLIB_Line() with identical problem, a vertical line  GRRLIB_Line(0,0,0,479,GRRLIB_RED) is not shown.

Why coordinates x<2 are not shown ?

Thanks in advance.

Last edited by chatuser (2010-08-21 23:04:09)

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#2 2010-08-22 12:06:54

NoNameNo
Administrator

Re: Screen limits using GRRLIB_Rectangle

in fact it depend of TV/monitor
most of them have a plastic around the screen and we loose some pixels.
on mine, i loose 8 pixels (left and right) and 15 ( top and bottom)

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#3 2010-08-22 13:42:02

chatuser
Member

Re: Screen limits using GRRLIB_Rectangle

The problem appears both in Wii and Dolphin.

But if I use framebuffer, the colum x=0 is shown in both systems, so ... is x=0 different for framebuffer and GX ?

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#4 2010-08-22 19:17:57

NoNameNo
Administrator

Re: Screen limits using GRRLIB_Rectangle

chatuser wrote:

The problem appears both in Wii and Dolphin.

But if I use framebuffer, the colum x=0 is shown in both systems, so ... is x=0 different for framebuffer and GX ?

yes, framebuffer is "real" videomem, since GX is from a certain look of a cam. so perhaps we need some adjustement, i will try to see what really happen.

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