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looks like i've hit my texture limit.
Anytime i try to add more textures (static GRRLIB_texImg* img_blah;) i get no load... or if i create empty texture.
I can comment one out and add another and it works fine.
I just seem to have hit my limit.
it's about 260 is the limit i have found.
Is there a way around this?
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Hi, the maximum size of a texture is 1024x1024 pixels. Try to combine different image together and use GRRLIB_DrawPart instead of GRRLIB_DrawImg.
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i know of the 1024x1024 limit... this is a limit of textures i can have loaded in. I have to comment some out to get new ones to load...
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ahhh gotcha! take my smaller images, join them up into one texture... free up some texture space!
GOTCHA
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i also had a 100 texture matrix reserved for animated miis (in case i wanted to animate all 100)
But since i don't have to draw all 100 at once, i freed up a few textures there (about 99!)
It looks like the limit is about 272 or so (somewhere in that neighborhood... i didn't feel like counting accurately)
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