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#1 2011-04-19 05:49:47


Displaying "bitmaps" with GRRLIB.

So, I've been just trying to port a game from the 90s to the Wii and I've found that I'm completely horrible at C.
I essentially have files with 16 bit 1555ARGB, so I think I can just make a short* then malloc it to 2 * (44 + 44) (since 2 bytes per pixel, and it's a 44x44 image)?? D: Once it's stored in the pointer, how would I display it?



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