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#1 2011-07-12 23:42:19

triki
Member

Animation frame with a wiimote

Hello all

Animation frame with a wiimote

How make  images animation one has one according to the movement of the wiimote in BASIC-drawing the used code is: GRRLIB_Printf(left, top+250, tex_BMfont1, GRRLIB_WHITE, 1, "IR X VALUE: %d", (int)ir1.x);
There one anim a fonte.png I know how to make it, but if I want to animate X image jpg, how I can do that?
Can I create a code which says that image1 has image60 = animation?
In brief I clamp.

Animation frame avec une wiimote

Comment faire défiler des images une a une en fonction du déplacement de la wiimote dans basic-drawing le code utilisé est : GRRLIB_Printf(left, top+250, tex_BMfont1, GRRLIB_WHITE, 1, "IR X VALUE: %d", (int)ir1.x);
là on anim une fonte.png je sais faire, mais si je veux animer X image jpg, comment faut-il s'y prendre?
Est-ce que l'on peux créer un code qui dit que image1 a image60 = animation?
Bref je coince, gros bug .....


My seconde little demo  :  I've use the basic code to bimap_fx for the tructure code, thank you all for Grrlib
Demo Hentay :
http://img707.imageshack.us/img707/9097/screenhunter02jul112242.gif
http://www.fileserve.com/file/EjNAURJ

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#2 2011-07-13 23:44:37

triki
Member

Re: Animation frame with a wiimote

Ok I've found
bye see you later

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