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Hi guys,
I'd like to know if it is possible to use .3ds files (3D studio max) with GRRLIB ?
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hi, from what i know, noone released a .3ds file parser, you can write one or export your object to .obj
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Ok Thank You Man I'll try to export it to .obj ! I hope that it will work
Btw , how can I add .obj files to my project ?
Many thanks
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The tutorial by eviltroopa has been very helpful to me;
http://www.dev-fr.org/index.php/topic,4 … l#msg47534
(all you need to do is translate it )
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If you guys want a translation, I could post it in this forum
Just let me now if the google translation make some parts of it hard to understand.
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For the most part the google translation worked fine for me and the example code compiles easily. You should package it into a simple demo and put it up on wiibrew.org - I was going to do a obj file demo but I ran out of time while working on my own game.
The only difficulty I had was the parser crashing on certain files/filenames.
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Perfect, Thanks!
owen the idea is good, However I would like to know one last thing, I can load a texture creating a cube with drawcube?
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One of the sample programs that come with the grrlib download has a cube example. I am not sure about the drawcube, i think you may have to write you own cube function. http://wiibrew.org/wiki/GRRLIB#Sample_C … B_releases
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