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Is it wise to clean up the memory that the texture created by the GRRLIB_LoadTexture function when it is no longer needed?
If so, does anyone know how best to do this?
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This topic was discussed a bit in the post: http://grrlib.santo.fr/forum/viewtopic.php?id=35
I think it should be
if(ImgTexture) free(ImgTexture);
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Cheers crayon, probably being a bit lazy not doing a bit more digging myself )
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