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I have just discovered the GRRLIB_3dMode Field of View paramater. I had it set to 45 for the longest time. This may have been the missing link in my persute of good 16:19 widescreen stretching. What is a good number to put into this parameter?
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i've used 45 for all my stuff...interested in what others think as well!
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Seems to only affect the 3d stuff and makes the view frustrum wider. My guess is that we bump up the value to 70 then the widescreen scretch would look less aweful.
Was watching this Field of View Comparison - PC Gaming vs Consoles http://www.youtube.com/watch?v=8G7wKzDoUMY&sns=tw via @youtube
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