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#1 2008-12-26 12:41:11

patroclo
Member

Many viewport problems using GRRLib

HI,
why thi does't works ?
The second GRRLIB_DrawImg doesn't draw any.

...

u8 *cartellaTexture;

int main(){
   
    cartellaTexture = GRRLIB_LoadTexture(cartella);
   
    VIDEO_Init();
    WPAD_Init();

    GRRLIB_InitVideo();
    GRRLIB_Start();
    GRRLIB_FillScreen(0xFF000000);
   
    GRRLIB_DrawImg(96, 96, 256, 160, cartellaTexture, 0, 1, 1, 255);
    GRRLIB_DrawImg(96, 196, 256, 160, cartellaTexture, 0, 1, 1, 255);
   
    GRRLIB_Render();
   
    u32 wpaddown;
    while(1){
        WPAD_ScanPads();
        wpaddown = WPAD_ButtonsDown(0);
        if (wpaddown & WPAD_BUTTON_A) break;
    }
   
    if(cartellaTexture) free(cartellaTexture);
   
    exit(0);
}

In other cases, when I try to draw multiple textures the viewport seems shifted left  !!!

What's the problem?

THNS

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#2 2008-12-26 19:58:16

Crayon
Bad Mother Fucker

Re: Many viewport problems using GRRLib

Hi I don't know if it is your problem but normally you are suppose to put your drawing function in a loop, check the sample code: http://grrlib.santo.fr/wiki/wikka.php?wakka=Sample2

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