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Hello !
I was wondering why there is a limitation on png images for their dimensions to be a multiple of 4 ?
Is this a limitation from the hardware acceleration of the Wii or from some library ?
In any case, is there a way to resize an image ? For example, by removing some pixels from the buffer ?
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hi,
in fact it's a GX restriction, since your texture is divided in a matrix of 2x2 textel to be displayed/maped you will need a mul of 4
now you can easily forget about this restriction since you just have to add missing lines or row (to get a mul of 4) using a full transparent color using your fav drawing software (gimp is really easy to handle this things)
ie you can have a texture of only one pixel (create a full transparent 4x4 png, and draw your pixel on the top left corner)
if you need more info, just ask
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