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I was wondering if there is a way to use a view-port function so that you render to a smaller screen and do this a few times on different positions
i was thinking of using compositing but then i would have to shrink the image
this could work with the 3d rendering but would probably screw up the 2d
so i would have render it over the 3d after compositing
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from what i understand of what you wanted to do, screen2texture fits perfect.
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i'm sorry i think i didn't explain it correctly
what i want is to render to a portion of the screen then to another without clearing the screen
the method i described was just an alternative
i'd like to know
1) if there is a way to simply render to a portion of the screen multiple times ( say 4X for 4-player split-screen)
if not then
2) if GX_compositing 4 times + ones rendering the 4 images plus extra 2d images, would slow down the wii
EDIT: i just rendered with copositing for 2-player splitsceen and realized that its now flatened
i think i need another method for 2-player
maybe cut lines from top and bottom (not sure how that is going to look)
EDIT2: woops if i just use GRRLIB_DrawPart it fixes it
Last edited by MrL0co (2010-08-21 12:01:26)
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