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I also think there is also a limit to the texture width/hieght that I can load. When I try to load a texture that is 1680x1800 nothing appears (even though the size of the file is 60kb ) but the program doesn't crash. If I reduce it to 800x600 it works fine.
I am using the GRRLIB_ load texture from file function to load the image into a texture. What is the maximum width or hieght of a texture that I load from file?
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The limit is 1024x1024 pixels, it's the maximim size of texture on the Wii.
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hmmm.... thanx, going to have to figure out how to work in that limit for my sky box.
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